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Micky's sketchbook (yee haw!)
Tue May 25, 2010, 10:56 PM
Post: #41
RE: Micky's sketchbook (yee haw!)
For some reason it reminds me of Kim Possible..

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Wed May 26, 2010, 05:28 AM
Post: #42
RE: Micky's sketchbook (yee haw!)
@Canis: The armour/outfit on Nezral was sorta like a base design before I start on more unique designs, but at the same time I sorta like the simple look, lol but enough excuses, I'll try coming up with a couple more design ideas.

As for the lines, I agree with you, it isn't really as smooth as I liked it to be, the sketch was scanned and then lined+colored digitally. I'll try to get the sword to look 3D without messy lines and probably alter the design as well.

@David Snow: Haha, yeah I get that alot. I really like clean and crisp line work and I try my best to get that with most of my artwork.

Finally, here's something I've been working on. Its been like about 5 years since the last time I've tried technical drawings.

http://ink-somnia.deviantart.com/#/d2qekos

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Sat Feb 05, 2011, 01:01 AM (This post was last modified: Sat Feb 05, 2011 01:38 AM by Micky.)
Post: #43
RE: Micky's sketchbook (yee haw!)
Ladies and Gentlemen, after a loooooooooong hiatus from the AA forums, I'm back baby!

Micky has his own species! Well, sorta XD
http://www.furaffinity.net/full/5164702/

Micky's new and improved Ref Sheet. I'm just not happy about the feet
http://www.furaffinity.net/full/5200115/

HIYAAAH!
http://www.furaffinity.net/full/5200115/

played abit with background textures. not too good though
http://www.furaffinity.net/full/5080963/

Critiques are always welcome loves -warm radioactive glows-

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Sat Feb 05, 2011, 05:12 PM
Post: #44
RE: Micky's sketchbook (yee haw!)
(Sat Feb 05, 2011 01:01 AM)Micky Wrote:  Micky has his own species! Well, sorta XD
http://www.furaffinity.net/full/5164702/
Erm ... I don't know about you, but I follow the basic law of drawing characters: do not attempt to replicate what the hands of the holy sculptor has created upon the chest of the sacred female unless you are worthy of giving praise through perfect replication Tongue
Good to see that you're familiar with the differences between male-female anatomy through hip and shoulder ratios and angles.

Quote:Micky's new and improved Ref Sheet. I'm just not happy about the feet
http://www.furaffinity.net/full/5200115/
I think its not the feet but the entire lower half of the body that has its dimensions & perspectives wrong. Draw a line that goes through the center of the character's ankles, hips and shoulders and you'll see that they are not parallel. The character's right thigh and leg too are out of proportions. How come this time your hips are wider than your shoulders? (which is feminine anatomy) Tongue

Quote:HIYAAAH!
http://www.furaffinity.net/full/5200115/
Copy and Paste Fail! Tongue

Quote:played abit with background textures. not too good though
http://www.furaffinity.net/full/5080963/
I feel that the texture's intensity is a bit too high and distracting from the sketching which otherwise would work well with it.
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Sun Feb 06, 2011, 12:19 AM (This post was last modified: Sun Feb 06, 2011 12:43 AM by Micky.)
Post: #45
RE: Micky's sketchbook (yee haw!)
for comment 2
I drew the ref sheet in 2pt perspective. What you are explaining to me is isometric view where all lines, X, Y, and Z axis are parallel. Horizon line is at his mid abdomen, thus what ever is above the horizon line goes downwards or should I say towards vanishing point 1, which is far on the left and right, outside the canvas. anything below goes upwards. I went for a 2pt perspective instead of isometric because we do not see things in the world in that view, its used for technical drawing stuff like that. The only time that the shoulder, hip and ankles are parallel, would be if the horizon line is above the head, but even then, they would still converge to VP 1. If anything, I do admit, i screwed up the placement of the hip to thigh. And Micky does have a feminine figure.

For everything else, need more practice then

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Mon Feb 07, 2011, 11:16 PM (This post was last modified: Mon Feb 07, 2011 11:18 PM by Canis Enigmas.)
Post: #46
RE: Micky's sketchbook (yee haw!)
(Sun Feb 06, 2011 12:19 AM)Micky Wrote:  I drew the ref sheet in 2pt perspective. What you are explaining to me is isometric view where all lines, X, Y, and Z axis are parallel.
Guess I should have been a little more elaborate. Its not that I'm trying to aim you for a completely isometric view, its just that, unless your character is a mile wide shoulder-to-shoulder Tongue , the use of a perspective projection isn't really effective. At best there is maybe a 2-3 degree difference between the axis lines (unless of course your character is a macro and his size affects the time and space continuum Tongue ) Which is why sticking (not religiously abiding) to an isometric view simplifies and you still can tweak the perspectives a little here and there.
This can be seen between the body halves: when you're looking at his upper body, the view seem to be looking up at a taller character, with the underside of his muzzle and hair but when you're looking at the lower half, you seem to be looking at a shorter character, with his feet planted at such an angle.
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Mon Feb 07, 2011, 11:48 PM
Post: #47
RE: Micky's sketchbook (yee haw!)
drawing in a 2pt perspective doesn't have to mean that my character, "shoulder to shoulder" is a mile apart. The vanishing point can be way outside the canvas so that there's not too much tunneling of the X and Z axis. Even using a little bit of isometric view would make the drawing awkward. Why? Because in isometric, there is no vanishing point, thus tweaking it doesn't work. Because like I said, we do not see the world in any form of isometric.

Example, if you hold a box in a way that you see the top and side faces, it "looks like isometric" but its not. Because VP1 and VP2 are way outside the cone of vision. Take away the floor and you get VP3. Thus that is actually a very wide 3pt perspective.

Another example, if someone taller than you stands in front of you and angled away from you to one side. Do you see the top of his head? No, why? because that is 2pt perspective.

I argue with your statement that me drawing in 2pt perspective is ineffective. This is how we see things, drawing in that view grounds it in the real world and makes it easy for the mind to read "Hey it looks like I'm looking up at him." If anything, that should be addressed, it should be the placement of the character, not the use of perspective. I admit, i'm not well practiced enough in perspective, but i know enough to defend my case as to how i go about the technique i'm using.

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Tue Feb 08, 2011, 12:20 AM (This post was last modified: Tue Feb 08, 2011 12:21 AM by Canis Enigmas.)
Post: #48
RE: Micky's sketchbook (yee haw!)
Seems like we're both lecturing the choir Tongue
I know what is the two point perspective and how it works. I have attempted it before.
And I wasn't preaching for you to go completely isometric.
I concede the perspective view you've chosen is not without its purpose and I apologize in that I may have just gone a bit too far in voicing what is actually my own opinion on the artwork and from my experience in using a pseudo-isometric frame of drawing Winking (now that I think of it, when I draw with isometric perspectives, it always ends up as a cartoonic character instead Tongue )
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