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Team Fortress 2
Fri Jun 19, 2009, 12:36 PM
Post: #11
RE: Team Fortress 2
"Heavy - Bear"

[Image: 66352d.jpg]

He's brown on Red.

http://www.fpsbanana.com/skins/66352 (Got videos too.)


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Fri Jun 19, 2009, 01:58 PM
Post: #12
RE: Team Fortress 2
Already have the skin. I was watching this guy post his WIP on the Steam TF2 forums. Awesome skin.

I PMed him (apparently he's from Peru) about his next class, and he told me that he might do the Spy next. He's making the Spy into a raccoon.

[Image: 76561198002568946.png]

For I am the Darkness...
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Sun Jun 21, 2009, 01:27 AM
Post: #13
RE: Team Fortress 2
Uber!!!!

[Image: 308235_270151396364326_100001084044548_7...1982_n.jpg]
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Tue Jun 23, 2009, 11:21 AM
Post: #14
RE: Team Fortress 2
I just met another AA member on TF2. Name's fluffytora. Wonder who it could be...

[Image: 76561198002568946.png]

For I am the Darkness...
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Sun Sep 27, 2009, 10:22 PM
Post: #15
RE: Team Fortress 2
This looks like a hoax (Bad english FTW) but it is accessed via the TF2 blog, so it probably is real.

THE GUARD DOG

Yep, the apparently Official Valve animal class. Pretty neat, if you ask me. Support, attack and defense in one class. And, he gets the ever-so-common dog piss taunt.

Roflcopter, you are cleared for takeoff!

Classified Data: Personnel Records
#247A
Valcien, Xynder
Division: 24th Special Infantry
Rank: Lieutenant Commander
Species: Northern Sergal
Eye colour: Green (Left) Red (Right)
Fur colour: Black / White
#247B
Species: Arctic Wolf-Nightfire Dragon hybrid (An Arctic Night Drolf, if you will)
Eye colour: Red (Left) Green (Right)
Fur colour: White / Black

Weapons of choice: High-caliber pistols, Heavy Rifles, Shotguns


[Image: 76561197995964009.png]
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Mon Sep 28, 2009, 05:08 PM
Post: #16
RE: Team Fortress 2
Damn, dog! It certainly looks legit from the graphics and humour.
Added to that:
[Image: app_pending_02.jpg]

Jarate Dispenser ... ew ...
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Mon Sep 28, 2009, 09:05 PM
Post: #17
RE: Team Fortress 2
But if you read the 2nd page, and manage to decipher the english, Valve allowed him to make a tribute in the form of the GD, and that he wouldn't be sure if the GD would be implemented at all.

125HP is kinda imba for the GD, IMO. Lower it down to 75HP and the we can talk.

Classified Data: Personnel Records
#247A
Valcien, Xynder
Division: 24th Special Infantry
Rank: Lieutenant Commander
Species: Northern Sergal
Eye colour: Green (Left) Red (Right)
Fur colour: Black / White
#247B
Species: Arctic Wolf-Nightfire Dragon hybrid (An Arctic Night Drolf, if you will)
Eye colour: Red (Left) Green (Right)
Fur colour: White / Black

Weapons of choice: High-caliber pistols, Heavy Rifles, Shotguns


[Image: 76561197995964009.png]
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Mon Dec 21, 2009, 02:18 AM
Post: #18
RE: Team Fortress 2
Who likes the WAR! update? I haven't gotten any unlockable, even though I completed the milestones (No achievement maps Tongue)

Kinda sad to see Team Solly win and just get the GunBoat. Useless thing (As of right now) since you need to sacrifice the Shotty. I purposely played solly and got blown up by demos (Best way to help your side if you're lagging badly).

Classified Data: Personnel Records
#247A
Valcien, Xynder
Division: 24th Special Infantry
Rank: Lieutenant Commander
Species: Northern Sergal
Eye colour: Green (Left) Red (Right)
Fur colour: Black / White
#247B
Species: Arctic Wolf-Nightfire Dragon hybrid (An Arctic Night Drolf, if you will)
Eye colour: Red (Left) Green (Right)
Fur colour: White / Black

Weapons of choice: High-caliber pistols, Heavy Rifles, Shotguns


[Image: 76561197995964009.png]
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Mon Dec 21, 2009, 03:25 PM
Post: #19
RE: Team Fortress 2
Direct Hit is really gay. Eyelander is also really gay. Equalizer even more gay. Gunboats not really that fantastic. Chargin' Targe not really that useful. The Buff Banner could free up the Kritz medics (like me) to use the Ubercannon instead. The Scottish Resistance..... ah, now that's something.

That could be my dream Demo weapon. But it has a serious flaw, IMO. You have to look at the group of stickies to set off that bunch only, not the others, making it extremely useful in defending area and setting traps. But when I first got it, I was thinking: "Look at group A to detonate it. Look at group B to detonate it. Look at both to detonate both A and B. What happens if I look away?" Apparently it does nothing. What the hell? Shouldn't it detonate all, just like the original stickybomb launcher? This presents loads of problems.

If I had set up all my traps and ran off because of, lets say, an incoming spy or pyro from behind. I'll have to look at him to keep my back away, preventing me from setting of my bombs. Detonating them at the verge of death is also now more troublesome. Also, pipebomb jumping now with the Scottish Resistance really messes up one's aim as you have to look back and at the bomb at your feet to set it off, wasting precious second that could be used to blow up enemies in the fray ahead of you.

Perhaps that would change when the next update arrives. Overall though, I would say that the War! update is a welcome addition to the Solly and Demo arsenal.

I still wonder what they have in mind for the Engy update. I really like the idea of a new wrench that turns fallen weapons into class-specific, one-use mini weapons. I saw that in some other forum but don't remember where.
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Mon Dec 21, 2009, 10:29 PM
Post: #20
RE: Team Fortress 2
I really don't have much time to play TF2 anymore (started out waaay back when it was Quake Team Fortress), but the new update brings some more lols in the game.
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